name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1555 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 47 0 0 0 0 0 0.262 0.015 0.000 0.723 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 191 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4077 437 0 44315 2 2 0 0 0 0.083 0.009 0.000 0.907 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 3 0 246 0 0 0 0 0 0.088 0.011 0.000 0.901 0.000 0.000 0.000 0.000 0.000
9 place = village 488 12 0 4486 0 0 0 0 0 0.098 0.002 0.000 0.900 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3244 194 0 35160 0 2 0 0 0 0.084 0.005 0.000 0.911 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 98 35 0 1120 2 0 0 0 0 0.078 0.028 0.000 0.892 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1980 4 0 22164 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1698 0 0 0 0 0 0.080 0.093 0.000 0.827 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1927 1 0 20606 0 0 0 0 0 0.086 0.000 0.000 0.914 0.000 0.000 0.000 0.000 0.000
15 # allotments 387 3 0 2441 45 0 0 2 7 0.134 0.001 0.000 0.846 0.016 0.000 0.000 0.001 0.002
16 place = allotments 270 3 0 1559 5 0 0 0 0 0.147 0.002 0.000 0.849 0.003 0.000 0.000 0.000 0.000
17 landuse = allotments 356 2 0 2299 41 0 0 2 7 0.132 0.001 0.000 0.849 0.015 0.000 0.000 0.001 0.003
18 # locality 1224 34 0 10630 37 3 0 0 3 0.103 0.003 0.000 0.891 0.003 0.000 0.000 0.000 0.000
19 place = locality 1223 32 0 10573 37 3 0 0 3 0.103 0.003 0.000 0.891 0.003 0.000 0.000 0.000 0.000
20 abandoned:place = * 260 17 0 2746 0 0 0 0 0 0.086 0.006 0.000 0.908 0.000 0.000 0.000 0.000 0.000
21 # suburb 327 89 23 3838 3511 12 1 14 48 0.042 0.011 0.003 0.488 0.447 0.002 0.000 0.002 0.006
22 landuse = commercial 3 4 0 80 79 0 0 1 2 0.018 0.024 0.000 0.473 0.467 0.000 0.000 0.006 0.012
23 landuse = construction 3 0 0 29 126 1 0 0 7 0.018 0.000 0.000 0.175 0.759 0.006 0.000 0.000 0.042
24 landuse = industrial 75 8 10 1075 3172 6 0 11 36 0.017 0.002 0.002 0.245 0.722 0.001 0.000 0.003 0.008
25 landuse = residential 86 43 4 687 8 2 0 0 1 0.103 0.052 0.005 0.827 0.010 0.002 0.000 0.000 0.001
26 landuse = retail 2 4 1 132 90 1 0 0 1 0.009 0.017 0.004 0.571 0.390 0.004 0.000 0.000 0.004
27 place = * 171 33 8 1872 5 2 1 0 1 0.082 0.016 0.004 0.894 0.002 0.001 0.000 0.000 0.000
28 residential = * 69 42 4 554 3 2 0 0 0 0.102 0.062 0.006 0.822 0.004 0.003 0.000 0.000 0.000
29 industrial = * 7 1 4 161 292 1 0 5 3 0.015 0.002 0.008 0.340 0.616 0.002 0.000 0.011 0.006
30 # highway 134 123 0 92912 1330 165 34 1 153 0.001 0.001 0.000 0.980 0.014 0.002 0.000 0.000 0.002
31 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 29 44 0 1206 0 6 0 0 24 0.022 0.034 0.000 0.921 0.000 0.005 0.000 0.000 0.018
33 highway = primary 0 23 0 7577 53 12 0 0 34 0.000 0.003 0.000 0.984 0.007 0.002 0.000 0.000 0.004
34 highway = secondary 0 2 0 7237 19 0 0 0 0 0.000 0.000 0.000 0.997 0.003 0.000 0.000 0.000 0.000
35 highway = tertiary 3 7 0 10539 115 0 1 0 11 0.000 0.001 0.000 0.987 0.011 0.000 0.000 0.000 0.001
36 highway = unclassified 1 0 0 2959 44 13 0 0 1 0.000 0.000 0.000 0.980 0.015 0.004 0.000 0.000 0.000
37 highway = residential 6 0 0 56321 538 3 33 0 30 0.000 0.000 0.000 0.989 0.009 0.000 0.001 0.000 0.001
38 highway = service 0 13 0 3089 107 14 0 0 7 0.000 0.004 0.000 0.956 0.033 0.004 0.000 0.000 0.002
39 highway = track 0 0 0 576 87 117 0 1 5 0.000 0.000 0.000 0.733 0.111 0.149 0.000 0.001 0.006
40 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 19 34 0 1552 367 0 0 0 41 0.009 0.017 0.000 0.771 0.182 0.000 0.000 0.000 0.020
43 # public_transport 2179 13266 82 12875 4746 27 2 75 47 0.065 0.398 0.002 0.387 0.143 0.001 0.000 0.002 0.001
44 highway = bus_stop 1376 7396 50 6661 1924 0 2 64 25 0.079 0.423 0.003 0.381 0.110 0.000 0.000 0.004 0.001
45 type = route 10 52 7 2008 1828 13 0 1 1 0.003 0.013 0.002 0.512 0.466 0.003 0.000 0.000 0.000
46 type = route_master 0 0 0 2 15 0 0 0 0 0.000 0.000 0.000 0.118 0.882 0.000 0.000 0.000 0.000
47 public_transport = * 1793 12294 46 7761 2037 10 2 49 35 0.075 0.512 0.002 0.323 0.085 0.000 0.000 0.002 0.001
48 route = * 14 52 7 2033 1832 14 0 1 1 0.004 0.013 0.002 0.514 0.463 0.004 0.000 0.000 0.000
49 railway = * 162 441 10 1932 321 3 0 0 8 0.056 0.153 0.003 0.672 0.112 0.001 0.000 0.000 0.003
50 route_master = * 0 0 0 2 17 0 0 0 0 0.000 0.000 0.000 0.105 0.895 0.000 0.000 0.000 0.000
51 # infrastructure 1098 253 23 5190 4800 67 56 21 286 0.093 0.021 0.002 0.440 0.407 0.006 0.005 0.002 0.024
52 barrier = * 247 234 13 2414 1457 34 0 5 33 0.056 0.053 0.003 0.544 0.328 0.008 0.000 0.001 0.007
53 power = * 829 1 2 1630 2255 14 55 15 115 0.169 0.000 0.000 0.332 0.459 0.003 0.011 0.003 0.023
54 bridge = * 17 4 3 1203 125 9 0 0 1 0.012 0.003 0.002 0.883 0.092 0.007 0.000 0.000 0.001
55 substation = * 605 0 1 905 1013 2 2 10 36 0.235 0.000 0.000 0.352 0.394 0.001 0.001 0.004 0.014
56 ele = * 35 1 0 121 146 3 0 0 2 0.114 0.003 0.000 0.393 0.474 0.010 0.000 0.000 0.006
57 man_made = * 58 13 5 515 956 5 0 1 133 0.034 0.008 0.003 0.305 0.567 0.003 0.000 0.001 0.079
58 embankment = * 2 0 0 140 70 2 0 0 0 0.009 0.000 0.000 0.654 0.327 0.009 0.000 0.000 0.000
59 # religion 45 125 57 2460 1041 23 4 10 47 0.012 0.033 0.015 0.645 0.273 0.006 0.001 0.003 0.012
60 amenity = place_of_worship 41 53 30 1632 880 18 0 7 13 0.015 0.020 0.011 0.610 0.329 0.007 0.000 0.003 0.005
61 amenity = monastery 0 0 0 12 6 0 1 0 2 0.000 0.000 0.000 0.571 0.286 0.000 0.048 0.000 0.095
62 building = church 0 22 17 939 425 11 3 2 12 0.000 0.015 0.012 0.656 0.297 0.008 0.002 0.001 0.008
63 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
64 building = chapel 20 6 2 170 64 1 0 0 4 0.075 0.022 0.007 0.637 0.240 0.004 0.000 0.000 0.015
65 religion = * 44 115 49 2391 983 23 0 7 32 0.012 0.032 0.013 0.656 0.270 0.006 0.000 0.002 0.009
66 # education 364 117 35 2677 1532 44 66 22 808 0.064 0.021 0.006 0.473 0.270 0.008 0.012 0.004 0.143
67 landuse = education 4 7 0 778 13 2 0 0 0 0.005 0.009 0.000 0.968 0.016 0.002 0.000 0.000 0.000
68 amenity = university 1 6 2 108 7 4 23 1 47 0.005 0.030 0.010 0.543 0.035 0.020 0.116 0.005 0.236
69 amenity = college 1 6 1 132 32 7 12 2 129 0.003 0.019 0.003 0.410 0.099 0.022 0.037 0.006 0.401
70 amenity = school 295 37 22 820 792 9 0 9 15 0.148 0.019 0.011 0.410 0.396 0.005 0.000 0.005 0.008
71 amenity = kindergarten 19 53 9 1216 581 19 0 3 9 0.010 0.028 0.005 0.637 0.304 0.010 0.000 0.002 0.005
72 building = university 3 0 1 42 8 1 18 1 90 0.018 0.000 0.006 0.256 0.049 0.006 0.110 0.006 0.549
73 building = college 0 2 0 40 11 3 6 0 55 0.000 0.017 0.000 0.342 0.094 0.026 0.051 0.000 0.470
74 building = school 49 10 1 165 96 1 9 5 335 0.073 0.015 0.001 0.246 0.143 0.001 0.013 0.007 0.499
75 building = kindergarten 0 3 0 179 50 0 2 1 136 0.000 0.008 0.000 0.482 0.135 0.000 0.005 0.003 0.367
76 # healthcare 67 56 20 2119 3194 159 62 78 890 0.010 0.008 0.003 0.319 0.481 0.024 0.009 0.012 0.134
77 amenity = hospital 7 6 4 250 223 13 17 3 130 0.011 0.009 0.006 0.383 0.342 0.020 0.026 0.005 0.199
78 amenity = pharmacy 36 36 3 1123 806 123 7 57 321 0.014 0.014 0.001 0.447 0.321 0.049 0.003 0.023 0.128
79 amenity = clinic 3 5 8 318 253 14 14 7 112 0.004 0.007 0.011 0.433 0.345 0.019 0.019 0.010 0.153
80 amenity = doctors 13 1 0 94 723 0 10 2 82 0.014 0.001 0.000 0.102 0.782 0.000 0.011 0.002 0.089
81 amenity = dentist 0 5 1 95 149 5 5 7 106 0.000 0.013 0.003 0.255 0.399 0.013 0.013 0.019 0.284
82 building = hospital 7 2 3 161 68 3 10 0 152 0.017 0.005 0.007 0.397 0.167 0.007 0.025 0.000 0.374
83 building = clinic 0 1 0 14 6 1 0 0 9 0.000 0.032 0.000 0.452 0.194 0.032 0.000 0.000 0.290
84 emergency = * 1 0 2 152 992 10 0 3 0 0.001 0.000 0.002 0.131 0.855 0.009 0.000 0.003 0.000
85 healthcare = * 22 42 12 912 1607 65 2 44 35 0.008 0.015 0.004 0.333 0.586 0.024 0.001 0.016 0.013
86 # government 105 239 22 1507 2008 50 90 36 955 0.021 0.048 0.004 0.301 0.401 0.010 0.018 0.007 0.191
87 amenity = post_office 1 222 4 288 70 12 22 5 509 0.001 0.196 0.004 0.254 0.062 0.011 0.019 0.004 0.449
88 amenity = police 3 1 3 268 140 10 37 10 236 0.004 0.001 0.004 0.379 0.198 0.014 0.052 0.014 0.333
89 amenity = library 3 6 4 206 46 3 31 2 198 0.006 0.012 0.008 0.413 0.092 0.006 0.062 0.004 0.397
90 office = government 60 8 10 502 1248 22 0 18 4 0.032 0.004 0.005 0.268 0.667 0.012 0.000 0.010 0.002
91 landuse = military 22 1 1 112 225 2 0 0 3 0.060 0.003 0.003 0.306 0.615 0.005 0.000 0.000 0.008
92 government = * 40 6 4 261 396 14 0 3 2 0.055 0.008 0.006 0.360 0.545 0.019 0.000 0.004 0.003
93 military = * 24 3 0 184 346 1 0 1 7 0.042 0.005 0.000 0.325 0.611 0.002 0.000 0.002 0.012
94 # office 319 11 16 1272 3423 26 1 56 170 0.060 0.002 0.003 0.240 0.647 0.005 0.000 0.011 0.032
95 office = * 319 11 16 1272 3423 26 1 56 170 0.060 0.002 0.003 0.240 0.647 0.005 0.000 0.011 0.032
96 # tourism 373 271 321 6226 6547 750 13 91 838 0.024 0.018 0.021 0.403 0.424 0.049 0.001 0.006 0.054
97 tourism = * 252 182 164 4289 3733 718 10 64 418 0.026 0.019 0.017 0.436 0.380 0.073 0.001 0.007 0.043
98 historic = * 120 110 159 2331 2887 40 2 28 419 0.020 0.018 0.026 0.382 0.474 0.007 0.000 0.005 0.069
99 memorial = * 27 32 43 548 1342 16 1 11 339 0.011 0.014 0.018 0.232 0.569 0.007 0.000 0.005 0.144
100 ruins = * 5 16 0 89 150 2 0 0 0 0.019 0.061 0.000 0.340 0.573 0.008 0.000 0.000 0.000
101 information = * 8 17 10 113 197 629 1 1 20 0.008 0.017 0.010 0.113 0.198 0.632 0.001 0.001 0.020
102 attraction = * 13 3 7 55 89 3 1 0 1 0.076 0.017 0.041 0.320 0.517 0.017 0.006 0.000 0.006
103 resort = * 3 0 0 29 106 1 0 1 2 0.021 0.000 0.000 0.204 0.746 0.007 0.000 0.007 0.014
104 artwork_type = * 29 23 29 180 376 27 4 24 150 0.034 0.027 0.034 0.214 0.447 0.032 0.005 0.029 0.178
105 # amenity 5493 739 152 16691 6161 1054 1057 537 16244 0.114 0.015 0.003 0.347 0.128 0.022 0.022 0.011 0.338
106 amenity = cafe 163 20 13 769 333 32 88 40 1007 0.066 0.008 0.005 0.312 0.135 0.013 0.036 0.016 0.409
107 amenity = atm 868 2 1 517 29 12 1 0 28 0.595 0.001 0.001 0.355 0.020 0.008 0.001 0.000 0.019
108 amenity = bank 1133 20 1 617 82 71 4 10 134 0.547 0.010 0.000 0.298 0.040 0.034 0.002 0.005 0.065
109 amenity = fast_food 45 1 10 262 96 16 35 7 290 0.059 0.001 0.013 0.344 0.126 0.021 0.046 0.009 0.381
110 amenity = fuel 68 3 0 496 108 53 17 31 350 0.060 0.003 0.000 0.440 0.096 0.047 0.015 0.028 0.311
111 amenity = community_centre 255 12 2 145 66 1 29 7 229 0.342 0.016 0.003 0.194 0.088 0.001 0.039 0.009 0.307
112 amenity = restaurant 46 17 2 198 64 6 29 12 233 0.076 0.028 0.003 0.326 0.105 0.010 0.048 0.020 0.384
113 amenity = bar 36 7 3 90 79 4 22 6 226 0.076 0.015 0.006 0.190 0.167 0.008 0.047 0.013 0.478
114 shop = convenience 857 117 31 3412 775 423 82 136 1506 0.117 0.016 0.004 0.465 0.106 0.058 0.011 0.019 0.205
115 shop = clothes 60 24 1 218 186 7 15 15 597 0.053 0.021 0.001 0.194 0.166 0.006 0.013 0.013 0.532
116 shop = car_repair 14 3 0 256 126 13 29 22 675 0.012 0.003 0.000 0.225 0.111 0.011 0.025 0.019 0.593
117 shop = hairdresser 31 13 3 329 180 6 28 2 483 0.029 0.012 0.003 0.306 0.167 0.006 0.026 0.002 0.449
118 shop = chemist 2 0 1 1379 11 25 10 5 47 0.001 0.000 0.001 0.932 0.007 0.017 0.007 0.003 0.032
119 shop = supermarket 324 20 1 465 69 146 4 17 172 0.266 0.016 0.001 0.382 0.057 0.120 0.003 0.014 0.141
120 shop = car_parts 1 1 0 284 155 6 39 10 416 0.001 0.001 0.000 0.311 0.170 0.007 0.043 0.011 0.456
121 shop = furniture 21 2 0 252 102 12 11 27 322 0.028 0.003 0.000 0.336 0.136 0.016 0.015 0.036 0.430
122 shop = hardware 24 16 2 209 136 9 16 9 302 0.033 0.022 0.003 0.289 0.188 0.012 0.022 0.012 0.418
123 shop = kiosk 27 35 2 172 23 9 14 2 114 0.068 0.088 0.005 0.432 0.058 0.023 0.035 0.005 0.286
124 shop = doityourself 28 11 3 180 114 4 11 9 366 0.039 0.015 0.004 0.248 0.157 0.006 0.015 0.012 0.504
125 shop = pet 4 0 0 116 65 2 9 4 277 0.008 0.000 0.000 0.243 0.136 0.004 0.019 0.008 0.581
126 shop = florist 18 3 1 177 58 4 14 8 244 0.034 0.006 0.002 0.336 0.110 0.008 0.027 0.015 0.463
127 shop = beauty 11 0 2 40 95 2 16 11 304 0.023 0.000 0.004 0.083 0.198 0.004 0.033 0.023 0.632
128 shop = mobile_phone 171 6 0 85 109 1 1 2 127 0.341 0.012 0.000 0.169 0.217 0.002 0.002 0.004 0.253
129 shop = shoes 19 3 0 80 29 2 6 2 117 0.074 0.012 0.000 0.310 0.112 0.008 0.023 0.008 0.453
130 shop = newsagent 150 59 0 265 1 23 0 1 36 0.280 0.110 0.000 0.495 0.002 0.043 0.000 0.002 0.067
131 shop = electronics 88 2 1 74 72 0 10 11 192 0.196 0.004 0.002 0.164 0.160 0.000 0.022 0.024 0.427
132 shop = alcohol 8 5 1 95 74 5 10 3 242 0.018 0.011 0.002 0.214 0.167 0.011 0.023 0.007 0.546
133 shop = jewelry 3 2 1 143 39 16 10 0 128 0.009 0.006 0.003 0.418 0.114 0.047 0.029 0.000 0.374
134 shop = mall 22 5 2 123 47 15 16 3 140 0.059 0.013 0.005 0.330 0.126 0.040 0.043 0.008 0.375
135 shop = butcher 21 8 4 101 69 4 19 5 160 0.054 0.020 0.010 0.258 0.176 0.010 0.049 0.013 0.409
136 shop = cosmetics 1 2 0 84 51 5 12 10 114 0.004 0.007 0.000 0.301 0.183 0.018 0.043 0.036 0.409
137 craft = shoemaker 1 2 0 150 16 5 3 0 48 0.004 0.009 0.000 0.667 0.071 0.022 0.013 0.000 0.213
138 amenity = * 402 195 22 2083 1123 37 142 50 2385 0.062 0.030 0.003 0.323 0.174 0.006 0.022 0.008 0.370
139 shop = * 502 95 27 1856 1012 95 229 52 3240 0.071 0.013 0.004 0.261 0.142 0.013 0.032 0.007 0.456
140 leisure = * 83 37 15 1211 670 13 83 19 1105 0.026 0.011 0.005 0.374 0.207 0.004 0.026 0.006 0.341
141 sport = * 15 8 4 257 84 5 31 3 374 0.019 0.010 0.005 0.329 0.108 0.006 0.040 0.004 0.479
142 clothes = * 5 9 0 76 29 1 3 3 103 0.022 0.039 0.000 0.332 0.127 0.004 0.013 0.013 0.450
143 # building 2779 554 161 8363 5712 368 488 161 11700 0.092 0.018 0.005 0.276 0.189 0.012 0.016 0.005 0.386
144 building = industrial 41 8 2 367 374 4 15 5 806 0.025 0.005 0.001 0.226 0.231 0.002 0.009 0.003 0.497
145 building = service 651 1 12 86 356 2 5 0 283 0.466 0.001 0.009 0.062 0.255 0.001 0.004 0.000 0.203
146 building = retail 307 38 11 729 217 110 46 34 463 0.157 0.019 0.006 0.373 0.111 0.056 0.024 0.017 0.237
147 building = commercial 26 9 3 135 109 7 16 2 287 0.044 0.015 0.005 0.227 0.184 0.012 0.027 0.003 0.483
148 building = warehouse 18 1 0 35 28 0 2 0 160 0.074 0.004 0.000 0.143 0.115 0.000 0.008 0.000 0.656
149 building = public 29 10 4 166 53 5 8 2 92 0.079 0.027 0.011 0.450 0.144 0.014 0.022 0.005 0.249
150 building = dormitory 0 3 1 143 51 2 48 1 362 0.000 0.005 0.002 0.234 0.083 0.003 0.079 0.002 0.592
151 building = warehouse 18 1 0 35 28 0 2 0 160 0.074 0.004 0.000 0.143 0.115 0.000 0.008 0.000 0.656
152 building = * 1707 484 128 6702 4524 238 348 117 9247 0.073 0.021 0.005 0.285 0.193 0.010 0.015 0.005 0.394
153 # water 3955 199 1 16296 2913 156 0 4 16 0.168 0.008 0.000 0.692 0.124 0.007 0.000 0.000 0.001
154 waterway = drain 19 2 0 191 210 0 0 0 3 0.045 0.005 0.000 0.449 0.494 0.000 0.000 0.000 0.007
155 waterway = ditch 51 0 0 287 297 4 0 1 0 0.080 0.000 0.000 0.448 0.464 0.006 0.000 0.002 0.000
156 waterway = stream 1190 47 0 4083 869 30 0 0 2 0.191 0.008 0.000 0.656 0.140 0.005 0.000 0.000 0.000
157 waterway = river 2612 112 0 8631 480 83 0 1 2 0.219 0.009 0.000 0.724 0.040 0.007 0.000 0.000 0.000
158 waterway = canal 19 1 0 436 114 7 0 0 0 0.033 0.002 0.000 0.756 0.198 0.012 0.000 0.000 0.000
159 type = waterway 402 11 0 1388 200 59 0 2 0 0.195 0.005 0.000 0.673 0.097 0.029 0.000 0.001 0.000
160 natural = water 32 10 0 2311 659 28 0 2 4 0.011 0.003 0.000 0.759 0.216 0.009 0.000 0.001 0.001
161 natural = spring 32 10 1 290 253 1 0 0 1 0.054 0.017 0.002 0.493 0.430 0.002 0.000 0.000 0.002
162 tunnel = * 1062 61 0 4064 628 17 0 0 8 0.182 0.010 0.000 0.696 0.108 0.003 0.000 0.000 0.001
163 waterway = * 0 4 0 13 20 0 0 0 0 0.000 0.108 0.000 0.351 0.541 0.000 0.000 0.000 0.000
164 water = * 24 7 0 2263 610 28 0 2 3 0.008 0.002 0.000 0.771 0.208 0.010 0.000 0.001 0.001
165 # natural 351 110 74 2681 1995 33 5 9 52 0.066 0.021 0.014 0.505 0.376 0.006 0.001 0.002 0.010
166 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
167 place = islet 3 1 0 63 18 2 0 0 0 0.034 0.011 0.000 0.724 0.207 0.023 0.000 0.000 0.000
168 boundary = * 55 1 1 677 1 12 5 3 3 0.073 0.001 0.001 0.893 0.001 0.016 0.007 0.004 0.004
169 natural = * 117 33 46 627 634 4 0 3 12 0.079 0.022 0.031 0.425 0.430 0.003 0.000 0.002 0.008
170 landuse = * 181 74 27 1432 1368 17 0 3 37 0.058 0.024 0.009 0.456 0.436 0.005 0.000 0.001 0.012
171 # other 69 20 6 407 152 7 23 4 776 0.047 0.014 0.004 0.278 0.104 0.005 0.016 0.003 0.530
172 # TOTAL 20698 15868 846 219884 41657 2509 1620 960 29756 0.062 0.048 0.003 0.659 0.125 0.008 0.005 0.003 0.089

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1611 1611 1611 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 65 65 65 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 210 210 210 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48833 48831 48833 1.000 1.000 17174 16970 16805 0.988 0.979
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 273 273 273 1.000 1.000 140 138 137 0.986 0.979
9 place = village 4986 4986 4986 1.000 1.000 2207 2207 2195 1.000 0.995
10 place = hamlet 38600 38600 38600 1.000 1.000 13686 13625 13493 0.996 0.986
11 place = isolated_dwelling 1255 1253 1255 0.998 1.000 668 632 633 0.946 0.948
12 boundary = administrative 24148 24148 24148 1.000 1.000 16721 16872 16719 1.009 1.000
13 traffic_sign = city_limit 2053 2053 2053 1.000 1.000 997 932 926 0.935 0.929
14 admin_level = * 22534 22534 22534 1.000 1.000 15400 15547 15399 1.010 1.000
15 # allotments 2885 2831 2878 0.981 0.998 1961 1882 1954 0.960 0.996
16 place = allotments 1837 1832 1837 0.997 1.000 1330 1292 1328 0.971 0.998
17 landuse = allotments 2707 2657 2700 0.982 0.997 1908 1832 1902 0.960 0.997
18 # locality 11931 11891 11928 0.997 1.000 8388 8249 8373 0.983 0.998
19 place = locality 11871 11831 11868 0.997 1.000 8353 8211 8339 0.983 0.998
20 abandoned:place = * 3023 3023 3023 1.000 1.000 2200 2202 2195 1.001 0.998
21 # suburb 7863 4290 7791 0.546 0.991 6249 2862 6169 0.458 0.987
22 landuse = commercial 169 87 167 0.515 0.988 157 76 155 0.484 0.987
23 landuse = construction 166 33 159 0.199 0.958 158 31 151 0.196 0.956
24 landuse = industrial 4393 1174 4347 0.267 0.990 3787 739 3744 0.195 0.989
25 landuse = residential 831 822 826 0.989 0.994 751 738 742 0.983 0.988
26 landuse = retail 231 140 229 0.606 0.991 148 59 146 0.399 0.986
27 place = * 2093 2087 2083 0.997 0.995 1469 1478 1456 1.006 0.991
28 residential = * 674 671 670 0.996 0.994 611 601 602 0.984 0.985
29 industrial = * 474 174 467 0.367 0.985 382 92 376 0.241 0.984
30 # highway 94852 93368 94665 0.984 0.998 12085 11009 12031 0.911 0.996
31 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
32 highway = trunk 1309 1285 1285 0.982 0.982 136 133 133 0.978 0.978
33 highway = primary 7699 7612 7665 0.989 0.996 531 512 524 0.964 0.987
34 highway = secondary 7258 7239 7258 0.997 1.000 746 733 746 0.983 1.000
35 highway = tertiary 10676 10550 10664 0.988 0.999 1654 1558 1648 0.942 0.996
36 highway = unclassified 3018 2973 3017 0.985 1.000 921 875 919 0.950 0.998
37 highway = residential 56931 56363 56868 0.990 0.999 9662 9107 9638 0.943 0.998
38 highway = service 3230 3116 3223 0.965 0.998 1584 1482 1582 0.936 0.999
39 highway = track 786 693 781 0.882 0.994 212 156 206 0.736 0.972
40 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
41 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
42 highway = * 2013 1605 1972 0.797 0.980 1003 762 995 0.760 0.992
43 # public_transport 33299 28431 33168 0.854 0.996 13808 9745 13016 0.706 0.943
44 highway = bus_stop 17498 15485 17421 0.885 0.996 8509 6715 7941 0.789 0.933
45 type = route 3920 2090 3912 0.533 0.998 3890 2080 3885 0.535 0.999
46 type = route_master 17 2 17 0.118 1.000 17 2 17 0.118 1.000
47 public_transport = * 24027 21906 23944 0.912 0.997 7848 6301 7274 0.803 0.927
48 route = * 3954 2120 3946 0.536 0.998 3912 2097 3907 0.536 0.999
49 railway = * 2877 2548 2859 0.886 0.994 1348 1200 1306 0.890 0.969
50 route_master = * 19 2 19 0.105 1.000 19 2 19 0.105 1.000
51 # infrastructure 11794 6687 11429 0.567 0.969 8599 4160 8276 0.484 0.962
52 barrier = * 4437 2942 4391 0.663 0.990 3714 2258 3661 0.608 0.986
53 power = * 4916 2531 4744 0.515 0.965 4007 1911 3864 0.477 0.964
54 bridge = * 1362 1236 1358 0.907 0.997 496 413 492 0.833 0.992
55 substation = * 2574 1515 2535 0.589 0.985 2410 1373 2376 0.570 0.986
56 ele = * 308 160 306 0.519 0.994 282 137 280 0.486 0.993
57 man_made = * 1686 596 1548 0.353 0.918 1216 336 1097 0.276 0.902
58 embankment = * 214 144 214 0.673 1.000 90 75 90 0.833 1.000
59 # religion 3812 2714 3704 0.712 0.972 2319 1213 2182 0.523 0.941
60 amenity = place_of_worship 2674 1774 2631 0.663 0.984 1886 990 1827 0.525 0.969
61 amenity = monastery 21 13 18 0.619 0.857 20 12 17 0.600 0.850
62 building = church 1431 992 1399 0.693 0.978 1105 632 1064 0.572 0.963
63 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
64 building = chapel 267 199 261 0.745 0.978 163 96 153 0.589 0.939
65 religion = * 3644 2622 3563 0.720 0.978 2212 1176 2102 0.532 0.950
66 # education 5665 3303 4756 0.583 0.840 4054 1858 3126 0.458 0.771
67 landuse = education 804 791 804 0.984 1.000 797 782 797 0.981 1.000
68 amenity = university 199 144 127 0.724 0.638 187 133 118 0.711 0.631
69 amenity = college 322 159 180 0.494 0.559 298 145 160 0.487 0.537
70 amenity = school 1999 1183 1962 0.592 0.981 1441 627 1378 0.435 0.956
71 amenity = kindergarten 1909 1316 1891 0.689 0.991 1369 830 1328 0.606 0.970
72 building = university 164 65 55 0.396 0.335 157 61 53 0.389 0.338
73 building = college 117 51 56 0.436 0.479 103 42 44 0.408 0.427
74 building = school 671 235 326 0.350 0.486 570 138 229 0.242 0.402
75 building = kindergarten 371 184 233 0.496 0.628 275 99 137 0.360 0.498
76 # healthcare 6645 2483 5673 0.374 0.854 3107 837 2227 0.269 0.717
77 amenity = hospital 653 297 502 0.455 0.769 500 184 351 0.368 0.702
78 amenity = pharmacy 2512 1328 2181 0.529 0.868 1312 357 1051 0.272 0.801
79 amenity = clinic 734 362 600 0.493 0.817 445 159 316 0.357 0.710
80 amenity = doctors 925 118 833 0.128 0.901 252 60 162 0.238 0.643
81 amenity = dentist 373 111 261 0.298 0.700 291 37 177 0.127 0.608
82 building = hospital 406 186 241 0.458 0.594 298 94 136 0.315 0.456
83 building = clinic 31 16 22 0.516 0.710 29 14 20 0.483 0.690
84 emergency = * 1160 165 1158 0.142 0.998 289 125 286 0.433 0.990
85 healthcare = * 2741 1055 2692 0.385 0.982 1425 464 1406 0.326 0.987
86 # government 5012 2013 3945 0.402 0.787 3398 891 2612 0.262 0.769
87 amenity = post_office 1133 549 598 0.485 0.528 408 118 134 0.289 0.328
88 amenity = police 708 322 432 0.455 0.610 515 159 251 0.309 0.487
89 amenity = library 499 253 266 0.507 0.533 336 117 113 0.348 0.336
90 office = government 1872 602 1858 0.322 0.993 1561 374 1545 0.240 0.990
91 landuse = military 366 138 362 0.377 0.989 320 107 316 0.334 0.988
92 government = * 726 325 720 0.448 0.992 581 200 573 0.344 0.986
93 military = * 566 212 559 0.375 0.988 382 70 375 0.183 0.982
94 # office 5294 1645 5107 0.311 0.965 3888 524 3715 0.135 0.956
95 office = * 5294 1645 5107 0.311 0.965 3888 524 3715 0.135 0.956
96 # tourism 15430 7954 14258 0.515 0.924 10981 4291 9936 0.391 0.905
97 tourism = * 9830 5615 9238 0.571 0.940 7060 3203 6519 0.454 0.923
98 historic = * 6096 2762 5516 0.453 0.905 4473 1514 3961 0.338 0.886
99 memorial = * 2359 667 1976 0.283 0.838 1893 410 1563 0.217 0.826
100 ruins = * 262 112 262 0.427 1.000 207 75 206 0.362 0.995
101 information = * 996 778 965 0.781 0.969 298 117 267 0.393 0.896
102 attraction = * 172 82 163 0.477 0.948 150 63 138 0.420 0.920
103 resort = * 142 33 140 0.232 0.986 134 31 132 0.231 0.985
104 artwork_type = * 842 292 659 0.347 0.783 708 250 567 0.353 0.801
105 # amenity 48128 25186 30675 0.523 0.637 21600 4700 7773 0.218 0.360
106 amenity = cafe 2465 1085 1357 0.440 0.551 1703 504 721 0.296 0.423
107 amenity = atm 1458 1401 1428 0.961 0.979 108 64 79 0.593 0.731
108 amenity = bank 2072 1846 1933 0.891 0.933 323 112 209 0.347 0.647
109 amenity = fast_food 762 369 427 0.484 0.560 427 101 149 0.237 0.349
110 amenity = fuel 1126 637 759 0.566 0.674 623 246 310 0.395 0.498
111 amenity = community_centre 746 444 486 0.595 0.651 355 93 134 0.262 0.377
112 amenity = restaurant 607 298 343 0.491 0.565 519 228 271 0.439 0.522
113 amenity = bar 473 162 222 0.342 0.469 424 128 183 0.302 0.432
114 shop = convenience 7339 4922 5720 0.671 0.779 2477 841 1159 0.340 0.468
115 shop = clothes 1123 325 510 0.289 0.454 677 116 217 0.171 0.321
116 shop = car_repair 1138 315 434 0.277 0.381 887 92 200 0.104 0.225
117 shop = hairdresser 1075 410 561 0.381 0.522 718 152 256 0.212 0.357
118 shop = chemist 1480 1417 1422 0.957 0.961 86 43 40 0.500 0.465
119 shop = supermarket 1218 960 1041 0.788 0.855 377 179 229 0.475 0.607
120 shop = car_parts 912 331 457 0.363 0.501 486 43 133 0.088 0.274
121 shop = furniture 749 298 416 0.398 0.555 403 60 119 0.149 0.295
122 shop = hardware 723 276 403 0.382 0.557 519 120 215 0.231 0.414
123 shop = kiosk 398 259 268 0.651 0.673 208 84 93 0.404 0.447
124 shop = doityourself 726 237 346 0.326 0.477 492 85 146 0.173 0.297
125 shop = pet 477 131 191 0.275 0.400 211 32 62 0.152 0.294
126 shop = florist 527 217 268 0.412 0.509 264 51 88 0.193 0.333
127 shop = beauty 481 71 159 0.148 0.331 434 64 136 0.147 0.313
128 shop = mobile_phone 502 264 374 0.526 0.745 111 19 40 0.171 0.360
129 shop = shoes 258 110 135 0.426 0.523 152 29 54 0.191 0.355
130 shop = newsagent 535 497 499 0.929 0.933 65 24 29 0.369 0.446
131 shop = electronics 450 175 247 0.389 0.549 305 60 119 0.197 0.390
132 shop = alcohol 443 124 190 0.280 0.429 196 44 67 0.224 0.342
133 shop = jewelry 342 175 203 0.512 0.594 81 25 34 0.309 0.420
134 shop = mall 373 183 215 0.491 0.576 307 134 156 0.436 0.508
135 shop = butcher 391 157 208 0.402 0.532 219 59 77 0.269 0.352
136 shop = cosmetics 279 104 153 0.373 0.548 149 45 67 0.302 0.450
137 craft = shoemaker 225 161 174 0.716 0.773 64 12 24 0.188 0.375
138 amenity = * 6439 2881 3890 0.447 0.604 4335 1349 2091 0.311 0.482
139 shop = * 7108 2804 3612 0.394 0.508 4018 797 1295 0.198 0.322
140 leisure = * 3236 1442 2033 0.446 0.628 2374 814 1276 0.343 0.537
141 sport = * 781 320 372 0.410 0.476 590 171 215 0.290 0.364
142 clothes = * 229 94 123 0.410 0.537 131 31 46 0.237 0.351
143 # building 30286 12713 17937 0.420 0.592 17854 4430 8441 0.248 0.473
144 building = industrial 1622 437 799 0.269 0.493 1235 154 476 0.125 0.385
145 building = service 1396 757 1096 0.542 0.785 1109 546 852 0.492 0.768
146 building = retail 1955 1241 1435 0.635 0.734 1139 504 647 0.442 0.568
147 building = commercial 594 196 288 0.330 0.485 543 157 245 0.289 0.451
148 building = warehouse 244 56 82 0.230 0.336 174 17 35 0.098 0.201
149 building = public 369 222 265 0.602 0.718 304 158 201 0.520 0.661
150 building = dormitory 611 197 200 0.322 0.327 451 76 101 0.169 0.224
151 building = warehouse 244 56 82 0.230 0.336 174 17 35 0.098 0.201
152 building = * 23495 9607 13772 0.409 0.586 13779 3369 6564 0.245 0.476
153 # water 23540 20607 23523 0.875 0.999 5395 4060 5294 0.753 0.981
154 waterway = drain 425 212 422 0.499 0.993 118 68 117 0.576 0.992
155 waterway = ditch 640 342 640 0.534 1.000 128 71 125 0.555 0.977
156 waterway = stream 6221 5350 6219 0.860 1.000 1100 903 1090 0.821 0.991
157 waterway = river 11921 11438 11919 0.959 1.000 1742 1523 1679 0.874 0.964
158 waterway = canal 577 463 577 0.802 1.000 120 86 117 0.717 0.975
159 type = waterway 2062 1860 2062 0.902 1.000 1821 1606 1813 0.882 0.996
160 natural = water 3046 2381 3042 0.782 0.999 2471 1851 2460 0.749 0.996
161 natural = spring 588 334 586 0.568 0.997 526 279 523 0.530 0.994
162 tunnel = * 5840 5204 5832 0.891 0.999 1651 1420 1640 0.860 0.993
163 waterway = * 37 17 37 0.459 1.000 29 12 29 0.414 1.000
164 water = * 2937 2322 2934 0.791 0.999 2380 1805 2370 0.758 0.996
165 # natural 5310 3254 5179 0.613 0.975 3788 1925 3656 0.508 0.965
166 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
167 place = islet 87 69 87 0.793 1.000 77 61 76 0.792 0.987
168 boundary = * 758 751 749 0.991 0.988 730 724 720 0.992 0.986
169 natural = * 1476 827 1418 0.560 0.961 1205 605 1158 0.502 0.961
170 landuse = * 3139 1731 3075 0.551 0.980 1910 637 1837 0.334 0.962
171 # other 1464 532 659 0.363 0.450 1276 414 525 0.324 0.411
172 # TOTAL 333798 261425 301576 0.783 0.903 114851 59116 87331 0.515 0.760

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119740 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 2 0 118435 0 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 24939 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6708 361 1 108261 61 0 0 0 1 117 0.058 0.003 0.000 0.937 0.001 0.000 0.000 0.000 0.000 0.001
4 addr:place 2226 15 0 34786 2 0 0 0 1 54 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 123 0 0 862512 12 0 3 0 48 354 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 96 38 0 599 16 0 0 0 2 299 0.091 0.036 0.000 0.570 0.015 0.000 0.000 0.000 0.002 0.285
8 to 95 42 0 569 9 0 0 3 2 206 0.103 0.045 0.000 0.614 0.010 0.000 0.000 0.003 0.002 0.222
9 via 5 2 0 141 1 0 0 0 0 14 0.031 0.012 0.000 0.865 0.006 0.000 0.000 0.000 0.000 0.086
10 destination 475 3376 0 219 0 6 0 0 4 580 0.102 0.724 0.000 0.047 0.000 0.001 0.000 0.000 0.001 0.124
11 destination:backward 34 470 0 4 0 0 0 0 0 71 0.059 0.812 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 480 0 14 0 0 0 0 0 60 0.081 0.796 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.100
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119740 119740 119740 119740 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118438 118437 118437 118437 1.000 1.000 1.000 127 126 125 125 0.992 0.984 0.984
2 addr:subdistrict 24939 24939 24939 24939 1.000 1.000 1.000 747 747 750 747 1.000 1.004 1.000
3 addr:city 115510 115393 115331 115391 0.999 0.998 0.999 2187 2180 2164 2161 0.997 0.989 0.988
4 addr:place 37084 37030 37027 37029 0.999 0.998 0.999 1234 1193 1200 1194 0.967 0.972 0.968
5 addr:street 863052 862698 862638 862647 1.000 1.000 1.000 9639 9474 9298 9452 0.983 0.965 0.981
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1050 751 733 749 0.715 0.698 0.713 429 309 300 303 0.720 0.699 0.706
8 to 926 720 706 718 0.778 0.762 0.775 452 328 312 320 0.726 0.690 0.708
9 via 163 149 148 149 0.914 0.908 0.914 73 63 62 63 0.863 0.849 0.863
10 destination 4660 4080 4076 4076 0.876 0.875 0.875 669 555 534 536 0.830 0.798 0.801
11 destination:backward 579 508 508 508 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 603 543 543 543 0.900 0.900 0.900 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 3 0 45232 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 1 0 272 0 0 0 0 0 0.000 0.004 0.000 0.996 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4981 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38567 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1209 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22672 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22513 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11822 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11766 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3008 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 130 0 0 0 0 0 0.023 0.000 0.000 0.977 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 25 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 3 0 0 89 0 0 0 0 0 0.033 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 19 0 0 0 0 6 0.000 0.000 0.000 0.760 0.000 0.000 0.000 0.000 0.240
52 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
87 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
144 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
153 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
154 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 4 0 0 522 0 0 0 0 6 0.008 0.000 0.000 0.981 0.000 0.000 0.000 0.000 0.011
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 1 0 0 459 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
169 natural = * 2 0 0 40 0 0 0 0 5 0.043 0.000 0.000 0.851 0.000 0.000 0.000 0.000 0.106
170 landuse = * 1 0 0 22 0 0 0 0 5 0.036 0.000 0.000 0.786 0.000 0.000 0.000 0.000 0.179
171 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # TOTAL 9 3 1 56947 26 0 1 0 21 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45237 45237 45237 1.000 1.000 12 10 10 0.833 0.833
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 273 273 273 1.000 1.000 6 5 5 0.833 0.833
9 place = village 4985 4985 4985 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38567 38567 38567 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1209 1209 1209 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22674 22674 22674 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22515 22515 22515 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11824 11824 11823 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11768 11768 11767 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3008 3008 3008 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 133 133 133 1.000 1.000 11 11 11 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
25 landuse = residential 25 25 25 1.000 1.000 8 8 8 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 92 92 92 1.000 1.000 8 8 8 1.000 1.000
28 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
44 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 25 19 19 0.760 0.760 7 4 4 0.571 0.571
52 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
53 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
56 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
57 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
87 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
97 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
98 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
144 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
145 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
153 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
154 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
158 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 # natural 532 526 526 0.989 0.989 10 7 7 0.700 0.700
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
168 boundary = * 460 460 460 1.000 1.000 5 5 5 1.000 1.000
169 natural = * 47 42 42 0.894 0.894 4 2 2 0.500 0.500
170 landuse = * 28 23 23 0.821 0.821 5 2 2 0.400 0.400
171 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # TOTAL 57008 56961 56985 0.999 1.000 35 18 19 0.514 0.543

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 27 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
172 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 37 37 37 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 7 7 7 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 7 7 7 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 27 27 27 1.000 1.000 4 4 4 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 26 26 26 1.000 1.000 4 4 4 1.000 1.000
28 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 50 50 50 1.000 1.000 3 3 3 1.000 1.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 50 50 50 1.000 1.000 3 3 3 1.000 1.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
172 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 294 2 0 2084 473 0 0 0 0 0.103 0.001 0.000 0.730 0.166 0.000 0.000 0.000 0.000
16 place = allotments 235 2 0 1536 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 294 2 0 1950 441 0 0 0 0 0.109 0.001 0.000 0.726 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 3 0 0 0 41 0.000 0.000 0.000 0.254 0.051 0.000 0.000 0.000 0.695
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 3 0 0 0 0 34 0.000 0.000 0.000 0.081 0.000 0.000 0.000 0.000 0.919
25 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 1 0 0 0 0 10 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
30 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
44 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 8 0 0 22 1 0 0 0 238 0.030 0.000 0.000 0.082 0.004 0.000 0.000 0.000 0.885
52 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
53 power = * 0 0 0 2 0 0 0 0 178 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
67 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
68 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
69 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
70 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
71 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
72 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
77 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
86 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
87 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
88 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
89 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
91 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
93 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
95 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
96 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
106 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
112 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
139 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
141 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
144 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 1 1 0 0 0 133 0.000 0.000 0.000 0.007 0.007 0.000 0.000 0.000 0.985
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
171 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
172 # TOTAL 296 4 0 2120 482 3 4 3 738 0.081 0.001 0.000 0.581 0.132 0.001 0.001 0.001 0.202

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2853 2380 2853 0.834 1.000 1947 1770 1946 0.909 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1321 1267 1320 0.959 0.999
17 landuse = allotments 2687 2246 2687 0.836 1.000 1902 1726 1901 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 59 15 18 0.254 0.305 56 14 15 0.250 0.268
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
24 landuse = industrial 37 3 3 0.081 0.081 37 3 3 0.081 0.081
25 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
26 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
29 industrial = * 11 1 1 0.091 0.091 11 1 1 0.091 0.091
30 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
34 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
44 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
45 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
48 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 269 30 31 0.112 0.115 232 29 30 0.125 0.129
52 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
53 power = * 180 2 2 0.011 0.011 148 2 2 0.014 0.014
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
56 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
57 man_made = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
60 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
66 # education 147 13 17 0.088 0.116 131 13 17 0.099 0.130
67 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
68 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
69 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
70 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
71 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
72 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
73 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
74 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
77 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
80 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
81 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
82 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
85 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
86 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
87 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
88 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
89 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
90 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
91 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
92 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
93 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
94 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
95 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
96 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
97 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
106 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
109 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
112 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
120 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
139 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
140 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
141 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
144 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 135 1 2 0.007 0.015 133 1 2 0.008 0.015
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 natural = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
170 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
171 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
172 # TOTAL 3650 2427 2908 0.665 0.797 2667 1811 1993 0.679 0.747

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2375 474 0 0 0 0 0.000 0.001 0.000 0.833 0.166 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1771 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2241 442 0 0 0 0 0.000 0.001 0.000 0.835 0.165 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 16 3 1 2 0 139 0.000 0.012 0.000 0.098 0.018 0.006 0.012 0.000 0.853
22 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
25 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
26 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
28 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
29 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
30 # highway 0 1 0 427 5 13 69 0 21147 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 98 0 0 0 0 104 0.000 0.000 0.000 0.485 0.000 0.000 0.000 0.000 0.515
33 highway = primary 0 0 0 106 1 0 6 0 1868 0.000 0.000 0.000 0.054 0.001 0.000 0.003 0.000 0.943
34 highway = secondary 0 0 0 77 0 0 24 0 1353 0.000 0.000 0.000 0.053 0.000 0.000 0.017 0.000 0.931
35 highway = tertiary 0 1 0 132 4 13 34 0 16670 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
36 highway = unclassified 0 0 0 6 0 0 5 0 492 0.000 0.000 0.000 0.012 0.000 0.000 0.010 0.000 0.978
37 highway = residential 0 0 0 1 0 0 0 0 389 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
38 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
39 highway = track 0 0 0 0 0 0 0 0 89 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 2 0 0 0 0 139 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
43 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 5 0 69 1 0 5 0 2143 0.000 0.002 0.000 0.031 0.000 0.000 0.002 0.000 0.964
52 barrier = * 0 4 0 35 1 0 1 0 334 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
53 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
54 bridge = * 0 0 0 33 0 0 3 0 1558 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.977
55 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 1 0 1 0 0 1 0 31 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.912
58 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
60 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
66 # education 0 7 1 18 4 1 3 0 697 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.953
67 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 1 0 2 1 0 0 0 61 0.000 0.015 0.000 0.031 0.015 0.000 0.000 0.000 0.938
70 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
71 amenity = kindergarten 0 0 0 5 1 0 2 0 202 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.962
72 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
75 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 2 0 3 2 0 0 0 240 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
77 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
78 amenity = pharmacy 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
80 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
81 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
85 healthcare = * 0 2 0 3 1 0 0 0 73 0.000 0.025 0.000 0.038 0.013 0.000 0.000 0.000 0.924
86 # government 0 0 0 48 0 0 2 1 162 0.000 0.000 0.000 0.225 0.000 0.000 0.009 0.005 0.761
87 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
88 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
89 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
90 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
91 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
92 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
93 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
94 # office 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
95 office = * 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
96 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
97 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
98 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
99 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 13 11 0 22 1 0 3 3 514 0.023 0.019 0.000 0.039 0.002 0.000 0.005 0.005 0.907
106 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
109 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
110 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
111 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
112 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 3 0 0 0 0 0 0 0 78 0.037 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.963
115 shop = clothes 0 0 0 0 0 0 0 1 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167 0.833
116 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
118 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
120 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
124 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
139 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
140 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
141 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
142 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 3 1 1 18 2 1 0 0 373 0.008 0.003 0.003 0.045 0.005 0.003 0.000 0.000 0.935
144 building = industrial 0 1 0 1 0 0 0 0 14 0.000 0.062 0.000 0.062 0.000 0.000 0.000 0.000 0.875
145 building = service 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 2 0 0 0 0 0 0 0 32 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.941
147 building = commercial 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 1 0 1 17 2 1 0 0 285 0.003 0.000 0.003 0.055 0.007 0.003 0.000 0.000 0.928
153 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
162 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 4 1 0 4 0 64 0.000 0.000 0.000 0.055 0.014 0.000 0.055 0.000 0.877
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 4 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.222 0.000 0.778
169 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
170 landuse = * 0 0 0 4 0 0 0 0 47 0.000 0.000 0.000 0.078 0.000 0.000 0.000 0.000 0.922
171 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
172 # TOTAL 13 28 2 2917 490 17 80 4 23309 0.000 0.001 0.000 0.109 0.018 0.001 0.003 0.000 0.868

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2851 2377 2851 0.834 1.000 1947 1769 1946 0.909 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1323 1268 1322 0.958 0.999
17 landuse = allotments 2685 2243 2685 0.835 1.000 1902 1725 1901 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 163 21 22 0.129 0.135 156 20 19 0.128 0.122
22 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
25 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
26 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
27 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
28 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
29 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
30 # highway 21662 510 446 0.024 0.021 4787 54 40 0.011 0.008
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 202 98 98 0.485 0.485 7 2 2 0.286 0.286
33 highway = primary 1981 112 107 0.057 0.054 76 3 3 0.039 0.039
34 highway = secondary 1454 101 77 0.069 0.053 149 13 8 0.087 0.054
35 highway = tertiary 16854 180 150 0.011 0.009 4396 32 25 0.007 0.006
36 highway = unclassified 503 11 6 0.022 0.012 280 4 2 0.014 0.007
37 highway = residential 390 1 1 0.003 0.003 279 1 1 0.004 0.004
38 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
39 highway = track 89 0 0 0.000 0.000 73 0 0 0.000 0.000
40 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 141 2 2 0.014 0.014 64 2 2 0.031 0.031
43 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
44 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
45 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
48 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
49 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 2223 79 75 0.036 0.034 1511 56 52 0.037 0.034
52 barrier = * 375 40 40 0.107 0.107 372 39 39 0.105 0.105
53 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
54 bridge = * 1594 36 33 0.023 0.021 1037 14 11 0.014 0.011
55 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 34 3 2 0.088 0.059 33 3 2 0.091 0.061
58 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
59 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
60 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
66 # education 731 30 30 0.041 0.041 726 30 30 0.041 0.041
67 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
68 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
69 amenity = college 65 3 4 0.046 0.062 61 3 4 0.049 0.066
70 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
71 amenity = kindergarten 210 7 6 0.033 0.029 209 7 6 0.033 0.029
72 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
73 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
74 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
75 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
76 # healthcare 247 5 7 0.020 0.028 235 4 6 0.017 0.026
77 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
78 amenity = pharmacy 109 0 0 0.000 0.000 101 0 0 0.000 0.000
79 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
80 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
81 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
82 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
83 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
84 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
85 healthcare = * 79 5 6 0.063 0.076 77 4 5 0.052 0.065
86 # government 213 50 49 0.235 0.230 204 42 41 0.206 0.201
87 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
88 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
89 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
90 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
91 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
92 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
93 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
94 # office 113 5 4 0.044 0.035 109 5 4 0.046 0.037
95 office = * 113 5 4 0.044 0.035 109 5 4 0.046 0.037
96 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
97 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
98 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
99 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
104 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
105 # amenity 567 49 50 0.086 0.088 517 49 48 0.095 0.093
106 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
107 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
108 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
109 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
110 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
111 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
112 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
113 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
114 shop = convenience 81 3 3 0.037 0.037 74 3 3 0.041 0.041
115 shop = clothes 6 0 1 0.000 0.167 6 0 1 0.000 0.167
116 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
117 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
118 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
119 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
120 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
121 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
123 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
124 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
125 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
139 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
140 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
141 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
142 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
143 # building 399 24 25 0.060 0.063 395 23 24 0.058 0.061
144 building = industrial 16 2 2 0.125 0.125 16 2 2 0.125 0.125
145 building = service 3 0 0 0.000 0.000 3 0 0 0.000 0.000
146 building = retail 34 2 2 0.059 0.059 33 2 2 0.061 0.061
147 building = commercial 12 0 0 0.000 0.000 12 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 14 0 0 0.000 0.000 14 0 0 0.000 0.000
150 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 307 20 21 0.065 0.068 306 19 20 0.062 0.065
153 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
162 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 73 8 5 0.110 0.068 71 8 5 0.113 0.070
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 18 4 0 0.222 0.000 18 4 0 0.222 0.000
169 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
170 landuse = * 51 4 4 0.078 0.078 49 4 4 0.082 0.082
171 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
172 # TOTAL 26860 3057 3469 0.114 0.129 8948 1979 2140 0.221 0.239

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2817 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1790 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2683 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
52 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
172 # TOTAL 0 2 0 2819 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2853 2819 2819 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1824 1792 1792 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2687 2685 2685 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
52 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
172 # TOTAL 2857 2821 2821 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 0 0 0 0 0 3873 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 barrier = * 0 0 0 0 0 0 0 0 383 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 power = * 0 0 0 0 0 0 0 0 3784 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 1057 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 808 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 0 0 0 0 0 0 0 0 4033 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 62 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 61 0 0 0.000 0.000 4 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 3873 0 0 0.000 0.000 33 0 0 0.000 0.000
52 barrier = * 383 0 0 0.000 0.000 6 0 0 0.000 0.000
53 power = * 3784 0 0 0.000 0.000 29 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 1057 0 0 0.000 0.000 24 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
95 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 808 0 0 0.000 0.000 24 0 0 0.000 0.000
144 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
145 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 46 0 0 0.000 0.000 9 0 0 0.000 0.000
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # TOTAL 4033 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 1 0 496 0.000 0.000 0.000 0.000 0.004 0.000 0.002 0.000 0.994
22 landuse = commercial 0 0 0 0 0 0 0 0 56 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 0 2 0 1 0 299 0.000 0.000 0.000 0.000 0.007 0.000 0.003 0.000 0.990
25 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 149 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 # public_transport 0 0 0 1265 20 0 3 0 9057 0.000 0.000 0.000 0.122 0.002 0.000 0.000 0.000 0.875
44 highway = bus_stop 0 0 0 637 9 0 0 0 4168 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
45 type = route 0 0 0 0 0 0 3 0 925 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
46 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 public_transport = * 0 0 0 1265 20 0 0 0 7105 0.000 0.000 0.000 0.151 0.002 0.000 0.000 0.000 0.847
48 route = * 0 0 0 0 0 0 3 0 928 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
49 railway = * 0 0 0 0 0 0 0 0 1024 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 # infrastructure 0 0 0 465 35 3 0 1 2917 0.000 0.000 0.000 0.136 0.010 0.001 0.000 0.000 0.853
52 barrier = * 0 0 0 0 4 0 0 0 724 0.000 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.995
53 power = * 0 0 0 382 32 0 0 1 1996 0.000 0.000 0.000 0.158 0.013 0.000 0.000 0.000 0.828
54 bridge = * 0 0 0 0 0 0 0 0 238 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 substation = * 0 0 0 464 26 3 0 1 1251 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
56 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 man_made = * 0 0 0 0 1 0 0 0 479 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
58 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
60 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
66 # education 0 1 0 0 0 0 0 0 169 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
67 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
70 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 0 0 1 1 2 0 0 2796 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
77 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 amenity = pharmacy 0 0 0 1 0 2 0 0 1624 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
79 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
80 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 1 0 0 891 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
86 # government 0 149 0 45 0 0 2 0 588 0.000 0.190 0.000 0.057 0.000 0.000 0.003 0.000 0.750
87 amenity = post_office 0 149 0 43 0 0 0 0 421 0.000 0.243 0.000 0.070 0.000 0.000 0.000 0.000 0.687
88 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
90 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
91 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
93 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 # office 0 0 0 1 0 1 0 0 825 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
95 office = * 0 0 0 1 0 1 0 0 825 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
96 # tourism 0 0 0 0 0 0 0 0 698 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 673 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 40 28 1 263 139 16 55 1 16497 0.002 0.002 0.000 0.015 0.008 0.001 0.003 0.000 0.968
106 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
107 amenity = atm 29 0 1 36 53 6 0 0 2334 0.012 0.000 0.000 0.015 0.022 0.002 0.000 0.000 0.949
108 amenity = bank 1 0 0 1 0 5 0 0 1105 0.001 0.000 0.000 0.001 0.000 0.004 0.000 0.000 0.994
109 amenity = fast_food 0 0 0 0 0 0 0 0 314 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 1 1005 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.999
111 amenity = community_centre 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 0 0 0 1 0 1 1 0 2835 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.999
115 shop = clothes 0 0 0 0 0 0 0 0 419 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
117 shop = hairdresser 0 0 0 0 0 0 0 0 130 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 shop = chemist 0 0 0 0 0 0 0 0 608 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = supermarket 0 0 0 0 0 0 0 0 619 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
124 shop = doityourself 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = beauty 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 7 0 0 4 0 86 0.000 0.000 0.000 0.072 0.000 0.000 0.041 0.000 0.887
131 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 288 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 10 27 0 186 84 4 6 0 2067 0.004 0.011 0.000 0.078 0.035 0.002 0.003 0.000 0.867
139 shop = * 0 0 0 16 0 0 44 0 2230 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
140 leisure = * 0 0 0 0 0 0 0 0 217 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 sport = * 0 0 0 0 0 0 0 0 44 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 clothes = * 0 0 0 0 0 0 0 0 194 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 1 52 0 346 30 1 3 2 3735 0.000 0.012 0.000 0.083 0.007 0.000 0.001 0.000 0.896
144 building = industrial 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 316 30 0 0 1 591 0.000 0.000 0.000 0.337 0.032 0.000 0.000 0.001 0.630
146 building = retail 0 0 0 4 0 1 2 0 696 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
147 building = commercial 0 1 0 0 0 0 0 0 36 0.000 0.027 0.000 0.000 0.000 0.000 0.000 0.000 0.973
148 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
150 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = * 1 50 0 26 0 0 1 1 2148 0.000 0.022 0.000 0.012 0.000 0.000 0.000 0.000 0.965
153 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 0 0 0 0 0 0 0 0 331 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 landuse = * 0 0 0 0 0 0 0 0 165 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 # other 0 0 0 0 0 0 0 0 150 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 40 178 1 2041 195 22 62 2 34229 0.001 0.005 0.000 0.056 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 499 1 2 0.002 0.004 255 1 1 0.004 0.004
22 landuse = commercial 56 0 0 0.000 0.000 24 0 0 0.000 0.000
23 landuse = construction 27 0 0 0.000 0.000 23 0 0 0.000 0.000
24 landuse = industrial 302 1 2 0.003 0.007 181 1 1 0.006 0.006
25 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
26 landuse = retail 17 0 0 0.000 0.000 14 0 0 0.000 0.000
27 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
28 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
29 industrial = * 149 0 0 0.000 0.000 68 0 0 0.000 0.000
30 # highway 105 0 0 0.000 0.000 11 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 105 0 0 0.000 0.000 11 0 0 0.000 0.000
43 # public_transport 10345 1268 1285 0.123 0.124 136 4 3 0.029 0.022
44 highway = bus_stop 4814 637 646 0.132 0.134 69 2 3 0.029 0.043
45 type = route 928 3 0 0.003 0.000 43 2 0 0.047 0.000
46 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
47 public_transport = * 8390 1265 1285 0.151 0.153 90 2 3 0.022 0.033
48 route = * 931 3 0 0.003 0.000 46 2 0 0.043 0.000
49 railway = * 1024 0 0 0.000 0.000 22 0 0 0.000 0.000
50 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
51 # infrastructure 3421 468 504 0.137 0.147 487 11 14 0.023 0.029
52 barrier = * 728 0 4 0.000 0.005 159 0 1 0.000 0.006
53 power = * 2411 382 415 0.158 0.172 166 8 9 0.048 0.054
54 bridge = * 238 0 0 0.000 0.000 3 0 0 0.000 0.000
55 substation = * 1745 467 494 0.268 0.283 92 11 13 0.120 0.141
56 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
57 man_made = * 480 0 1 0.000 0.002 201 0 1 0.000 0.005
58 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
59 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
60 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
66 # education 170 1 1 0.006 0.006 94 1 1 0.011 0.011
67 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
68 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
69 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
70 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
71 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
72 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
73 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
74 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
75 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
76 # healthcare 2800 3 4 0.001 0.001 562 3 4 0.005 0.007
77 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
78 amenity = pharmacy 1627 3 3 0.002 0.002 338 3 3 0.009 0.009
79 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
80 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
81 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
82 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
83 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
84 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
85 healthcare = * 892 1 1 0.001 0.001 315 1 1 0.003 0.003
86 # government 784 196 194 0.250 0.247 167 6 4 0.036 0.024
87 amenity = post_office 613 192 192 0.313 0.313 32 2 2 0.062 0.062
88 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
89 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
90 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
91 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
92 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
93 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 # office 827 2 2 0.002 0.002 307 2 2 0.007 0.007
95 office = * 827 2 2 0.002 0.002 307 2 2 0.007 0.007
96 # tourism 698 0 0 0.000 0.000 565 0 0 0.000 0.000
97 tourism = * 673 0 0 0.000 0.000 544 0 0 0.000 0.000
98 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 64 0 0 0.000 0.000 32 0 0 0.000 0.000
102 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
103 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
104 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
105 # amenity 17040 403 487 0.024 0.029 4371 27 29 0.006 0.007
106 amenity = cafe 370 1 1 0.003 0.003 265 1 1 0.004 0.004
107 amenity = atm 2459 72 124 0.029 0.050 139 11 13 0.079 0.094
108 amenity = bank 1112 7 7 0.006 0.006 83 6 6 0.072 0.072
109 amenity = fast_food 314 0 0 0.000 0.000 144 0 0 0.000 0.000
110 amenity = fuel 1006 0 1 0.000 0.001 71 0 1 0.000 0.014
111 amenity = community_centre 28 0 0 0.000 0.000 23 0 0 0.000 0.000
112 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
113 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
114 shop = convenience 2838 3 2 0.001 0.001 621 3 2 0.005 0.003
115 shop = clothes 419 0 0 0.000 0.000 148 0 0 0.000 0.000
116 shop = car_repair 233 1 2 0.004 0.009 217 1 2 0.005 0.009
117 shop = hairdresser 130 0 0 0.000 0.000 113 0 0 0.000 0.000
118 shop = chemist 608 0 0 0.000 0.000 38 0 0 0.000 0.000
119 shop = supermarket 619 0 0 0.000 0.000 91 0 0 0.000 0.000
120 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
121 shop = furniture 77 0 0 0.000 0.000 67 0 0 0.000 0.000
122 shop = hardware 68 0 0 0.000 0.000 65 0 0 0.000 0.000
123 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
124 shop = doityourself 104 0 0 0.000 0.000 95 0 0 0.000 0.000
125 shop = pet 301 0 0 0.000 0.000 52 0 0 0.000 0.000
126 shop = florist 96 0 0 0.000 0.000 49 0 0 0.000 0.000
127 shop = beauty 63 0 0 0.000 0.000 59 0 0 0.000 0.000
128 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
129 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
130 shop = newsagent 97 11 7 0.113 0.072 18 2 1 0.111 0.056
131 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
132 shop = alcohol 114 0 0 0.000 0.000 52 0 0 0.000 0.000
133 shop = jewelry 288 0 0 0.000 0.000 21 0 0 0.000 0.000
134 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
135 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
136 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
137 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
138 amenity = * 2384 233 311 0.098 0.130 838 4 6 0.005 0.007
139 shop = * 2290 60 16 0.026 0.007 1016 4 3 0.004 0.003
140 leisure = * 217 0 0 0.000 0.000 182 0 0 0.000 0.000
141 sport = * 44 0 0 0.000 0.000 39 0 0 0.000 0.000
142 clothes = * 194 0 0 0.000 0.000 55 0 0 0.000 0.000
143 # building 4170 403 432 0.097 0.104 1804 17 18 0.009 0.010
144 building = industrial 96 0 0 0.000 0.000 73 0 0 0.000 0.000
145 building = service 938 316 347 0.337 0.370 74 8 9 0.108 0.122
146 building = retail 703 7 5 0.010 0.007 323 2 2 0.006 0.006
147 building = commercial 37 1 1 0.027 0.027 28 1 1 0.036 0.036
148 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
149 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
150 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
151 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
152 building = * 2227 78 78 0.035 0.035 1331 11 11 0.008 0.008
153 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
163 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
165 # natural 331 0 0 0.000 0.000 132 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
169 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 landuse = * 165 0 0 0.000 0.000 116 0 0 0.000 0.000
171 # other 150 0 0 0.000 0.000 94 0 0 0.000 0.000
172 # TOTAL 36770 2344 2478 0.064 0.067 6909 54 55 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 0 0 49 0.000 0.000 0.000 0.000 0.039 0.000 0.000 0.000 0.961
22 landuse = commercial 0 0 0 0 2 0 0 0 39 0.000 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.951
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 1 0 0 0 0 0 0 5 0.000 0.167 0.000 0.000 0.000 0.000 0.000 0.000 0.833
52 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
57 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 21 0 0 0 0 84 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 21 0 0 0 0 69 0.000 0.000 0.000 0.233 0.000 0.000 0.000 0.000 0.767
79 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 21 0 0 0 0 48 0.000 0.000 0.000 0.304 0.000 0.000 0.000 0.000 0.696
86 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
87 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
88 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 83 0 0 0 0 43 0.000 0.000 0.000 0.659 0.000 0.000 0.000 0.000 0.341
95 office = * 0 0 0 83 0 0 0 0 43 0.000 0.000 0.000 0.659 0.000 0.000 0.000 0.000 0.341
96 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 283 0 9 284 142 0 0 6 3178 0.073 0.000 0.002 0.073 0.036 0.000 0.000 0.002 0.814
106 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 154 0 0 75 2 0 0 0 195 0.362 0.000 0.000 0.176 0.005 0.000 0.000 0.000 0.458
108 amenity = bank 128 0 0 70 6 0 0 0 474 0.189 0.000 0.000 0.103 0.009 0.000 0.000 0.000 0.699
109 amenity = fast_food 0 0 0 0 62 0 0 0 170 0.000 0.000 0.000 0.000 0.267 0.000 0.000 0.000 0.733
110 amenity = fuel 0 0 0 14 24 0 0 0 867 0.000 0.000 0.000 0.015 0.027 0.000 0.000 0.000 0.958
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 4 21 0 0 4 915 0.000 0.000 0.000 0.004 0.022 0.000 0.000 0.004 0.969
115 shop = clothes 0 0 9 0 1 0 0 0 5 0.000 0.000 0.600 0.000 0.067 0.000 0.000 0.000 0.333
116 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 124 0 0 0 0 4 0.000 0.000 0.000 0.969 0.000 0.000 0.000 0.000 0.031
119 shop = supermarket 0 0 0 0 19 0 0 2 132 0.000 0.000 0.000 0.000 0.124 0.000 0.000 0.013 0.863
120 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
124 shop = doityourself 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 1 0 0 1 1 0 0 0 212 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
139 shop = * 0 0 0 5 7 0 0 0 286 0.000 0.000 0.000 0.017 0.023 0.000 0.000 0.000 0.960
140 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
143 # building 21 60 0 43 36 0 0 3 484 0.032 0.093 0.000 0.066 0.056 0.000 0.000 0.005 0.748
144 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 1 0 3 7 0 0 0 104 0.000 0.009 0.000 0.026 0.061 0.000 0.000 0.000 0.904
147 building = commercial 0 0 0 2 1 0 0 0 5 0.000 0.000 0.000 0.250 0.125 0.000 0.000 0.000 0.625
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 20 57 0 37 27 0 0 3 373 0.039 0.110 0.000 0.072 0.052 0.000 0.000 0.006 0.721
153 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 2 0 0 0 12 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
172 # TOTAL 283 168 9 388 144 0 0 6 3308 0.066 0.039 0.002 0.090 0.033 0.000 0.000 0.001 0.768

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 51 0 2 0.000 0.039 6 0 1 0.000 0.167
22 landuse = commercial 41 0 2 0.000 0.049 5 0 1 0.000 0.200
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 7 0 0 0.000 0.000 1 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 6 1 1 0.167 0.167 3 1 1 0.333 0.333
52 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
57 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
58 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 105 21 21 0.200 0.200 27 2 2 0.074 0.074
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 90 21 21 0.233 0.233 22 2 2 0.091 0.091
79 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
80 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 69 21 21 0.304 0.304 24 2 2 0.083 0.083
86 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
87 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
88 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 126 83 83 0.659 0.659 14 2 2 0.143 0.143
95 office = * 126 83 83 0.659 0.659 14 2 2 0.143 0.143
96 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
97 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 3902 576 715 0.148 0.183 200 26 39 0.130 0.195
106 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
107 amenity = atm 426 229 231 0.538 0.542 32 16 16 0.500 0.500
108 amenity = bank 678 198 204 0.292 0.301 30 21 21 0.700 0.700
109 amenity = fast_food 232 0 62 0.000 0.267 13 0 8 0.000 0.615
110 amenity = fuel 905 14 38 0.015 0.042 22 1 3 0.045 0.136
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 944 4 29 0.004 0.031 26 1 3 0.038 0.115
115 shop = clothes 15 9 1 0.600 0.067 6 1 1 0.167 0.167
116 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 128 124 124 0.969 0.969 3 2 2 0.667 0.667
119 shop = supermarket 153 0 21 0.000 0.137 15 0 1 0.000 0.067
120 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
121 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
124 shop = doityourself 3 0 0 0.000 0.000 3 0 0 0.000 0.000
125 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
129 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
130 shop = newsagent 97 0 0 0.000 0.000 6 0 0 0.000 0.000
131 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 215 2 3 0.009 0.014 21 2 3 0.095 0.143
139 shop = * 298 5 12 0.017 0.040 46 1 2 0.022 0.043
140 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
143 # building 647 124 163 0.192 0.252 67 13 17 0.194 0.254
144 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 115 4 11 0.035 0.096 30 3 6 0.100 0.200
147 building = commercial 8 2 3 0.250 0.375 5 2 3 0.400 0.600
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 517 114 144 0.221 0.279 57 13 17 0.228 0.298
153 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 14 0 2 0.000 0.143 7 0 2 0.000 0.286
172 # TOTAL 4306 848 989 0.197 0.230 243 31 44 0.128 0.181

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 # public_transport 0 0 0 4 0 0 6 0 1441 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993
44 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
46 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 public_transport = * 0 0 0 0 0 0 0 0 337 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
49 railway = * 0 0 0 4 0 0 0 0 982 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
50 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 # infrastructure 0 0 0 0 0 0 0 0 237 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 bridge = * 0 0 0 0 0 0 0 0 223 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 # amenity 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = atm 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 0 0 0 4 0 0 6 0 1484 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 4 0 0 0.000 0.000 1 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 4 0 0 0.000 0.000 1 0 0 0.000 0.000
43 # public_transport 1451 10 4 0.007 0.003 63 1 1 0.016 0.016
44 highway = bus_stop 392 0 0 0.000 0.000 45 0 0 0.000 0.000
45 type = route 23 6 0 0.261 0.000 7 1 0 0.143 0.000
46 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 public_transport = * 337 0 0 0.000 0.000 44 0 0 0.000 0.000
48 route = * 23 6 0 0.261 0.000 7 1 0 0.143 0.000
49 railway = * 986 4 4 0.004 0.004 11 1 1 0.091 0.091
50 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
51 # infrastructure 237 0 0 0.000 0.000 5 0 0 0.000 0.000
52 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 bridge = * 223 0 0 0.000 0.000 5 0 0 0.000 0.000
55 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
59 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 # amenity 54 0 0 0.000 0.000 16 0 0 0.000 0.000
106 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = atm 34 0 0 0.000 0.000 13 0 0 0.000 0.000
108 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
139 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
140 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # TOTAL 1494 10 4 0.007 0.003 78 1 1 0.013 0.013

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 0 2 0 0 0 0 169 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.000 0.988
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
25 landuse = residential 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 21 0 0 0 1 5810 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 616 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 highway = primary 0 0 0 5 0 0 0 0 170 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
34 highway = secondary 0 0 0 0 0 0 0 0 284 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 highway = tertiary 0 0 0 1 0 0 0 0 3966 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
36 highway = unclassified 0 0 0 1 0 0 0 0 137 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
37 highway = residential 0 0 0 0 0 0 0 0 119 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 highway = service 0 0 0 4 0 0 0 0 93 0.000 0.000 0.000 0.041 0.000 0.000 0.000 0.000 0.959
39 highway = track 0 0 0 6 0 0 0 1 185 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.005 0.964
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 4 0 0 0 0 240 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
43 # public_transport 0 0 0 5 1 0 0 0 185 0.000 0.000 0.000 0.026 0.005 0.000 0.000 0.000 0.969
44 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
45 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 1 0 0 0 115 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
48 route = * 0 0 0 1 0 0 0 0 30 0.000 0.000 0.000 0.032 0.000 0.000 0.000 0.000 0.968
49 railway = * 0 0 0 4 0 0 0 0 29 0.000 0.000 0.000 0.121 0.000 0.000 0.000 0.000 0.879
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 5 0 0 10 40 1 2 3 949 0.005 0.000 0.000 0.010 0.040 0.001 0.002 0.003 0.940
52 barrier = * 5 0 0 2 2 1 1 0 108 0.042 0.000 0.000 0.017 0.017 0.008 0.008 0.000 0.908
53 power = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 bridge = * 0 0 0 2 0 0 0 0 470 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
55 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
57 man_made = * 0 0 0 4 38 0 1 3 243 0.000 0.000 0.000 0.014 0.131 0.000 0.003 0.010 0.841
58 embankment = * 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
59 # religion 0 0 1 8 253 0 5 7 80 0.000 0.000 0.003 0.023 0.715 0.000 0.014 0.020 0.226
60 amenity = place_of_worship 0 0 0 1 238 0 1 6 54 0.000 0.000 0.000 0.003 0.793 0.000 0.003 0.020 0.180
61 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 building = church 0 0 0 0 148 0 0 6 33 0.000 0.000 0.000 0.000 0.791 0.000 0.000 0.032 0.176
63 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
64 building = chapel 0 0 0 2 10 0 1 0 10 0.000 0.000 0.000 0.087 0.435 0.000 0.043 0.000 0.435
65 religion = * 0 0 1 7 251 0 5 7 78 0.000 0.000 0.003 0.020 0.719 0.000 0.014 0.020 0.223
66 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 # healthcare 0 0 0 0 0 0 2 0 1514 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
77 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
79 amenity = clinic 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
83 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 healthcare = * 0 0 0 0 0 0 0 0 92 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 # government 0 0 0 1 4 0 0 0 108 0.000 0.000 0.000 0.009 0.035 0.000 0.000 0.000 0.956
87 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
88 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
90 office = government 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 government = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
94 # office 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
95 office = * 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
96 # tourism 0 0 0 15 345 2 9 11 716 0.000 0.000 0.000 0.014 0.314 0.002 0.008 0.010 0.652
97 tourism = * 0 0 0 6 285 0 4 8 418 0.000 0.000 0.000 0.008 0.395 0.000 0.006 0.011 0.580
98 historic = * 0 0 0 12 154 2 6 6 346 0.000 0.000 0.000 0.023 0.293 0.004 0.011 0.011 0.658
99 memorial = * 0 0 0 3 6 0 1 1 131 0.000 0.000 0.000 0.021 0.042 0.000 0.007 0.007 0.923
100 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
101 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 artwork_type = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 # amenity 11 1 1 579 14 7 7 2 2661 0.003 0.000 0.000 0.176 0.004 0.002 0.002 0.001 0.811
106 amenity = cafe 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
108 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
109 amenity = fast_food 0 0 0 0 0 0 0 0 45 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 shop = convenience 0 0 0 0 0 0 0 0 159 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = clothes 0 0 0 0 0 0 0 0 159 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 shop = car_repair 0 0 0 564 2 6 1 0 93 0.000 0.000 0.000 0.847 0.003 0.009 0.002 0.000 0.140
117 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
118 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = car_parts 0 0 0 0 0 0 0 0 143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
122 shop = hardware 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = mobile_phone 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
135 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 amenity = * 11 0 1 7 4 0 2 2 386 0.027 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.935
139 shop = * 0 0 0 4 1 0 2 0 711 0.000 0.000 0.000 0.006 0.001 0.000 0.003 0.000 0.990
140 leisure = * 0 1 0 2 3 1 2 0 237 0.000 0.004 0.000 0.008 0.012 0.004 0.008 0.000 0.963
141 sport = * 0 1 0 1 2 1 0 0 72 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.935
142 clothes = * 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 # building 0 0 0 37 101 0 2 1 1514 0.000 0.000 0.000 0.022 0.061 0.000 0.001 0.001 0.915
144 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
145 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = retail 0 0 0 0 1 0 0 0 93 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
147 building = commercial 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = * 0 0 0 37 99 0 2 1 1219 0.000 0.000 0.000 0.027 0.073 0.000 0.001 0.001 0.898
153 # water 0 0 0 0 0 0 0 0 165 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 tunnel = * 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 0 0 1 7 7 0 6 1 237 0.000 0.000 0.004 0.027 0.027 0.000 0.023 0.004 0.915
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 1 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.900
169 natural = * 0 0 0 1 3 0 0 0 151 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
170 landuse = * 0 0 1 6 4 0 6 0 77 0.000 0.000 0.011 0.064 0.043 0.000 0.064 0.000 0.819
171 # other 0 0 0 0 0 0 0 0 210 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 11 1 2 654 468 10 21 16 13326 0.001 0.000 0.000 0.045 0.032 0.001 0.001 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 24 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 9 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 7 0 0 0.000 0.000 5 0 0 0.000 0.000
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 6 0 0 0.000 0.000 5 0 0 0.000 0.000
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 171 2 2 0.012 0.012 94 2 2 0.021 0.021
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 6 0 0 0.000 0.000 6 0 0 0.000 0.000
24 landuse = industrial 60 2 2 0.033 0.033 56 2 2 0.036 0.036
25 landuse = residential 10 0 0 0.000 0.000 10 0 0 0.000 0.000
26 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
27 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
28 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
29 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
30 # highway 5832 21 22 0.004 0.004 1553 10 11 0.006 0.007
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 616 0 0 0.000 0.000 7 0 0 0.000 0.000
33 highway = primary 175 5 5 0.029 0.029 30 1 1 0.033 0.033
34 highway = secondary 284 0 0 0.000 0.000 46 0 0 0.000 0.000
35 highway = tertiary 3967 1 1 0.000 0.000 1117 1 1 0.001 0.001
36 highway = unclassified 138 1 1 0.007 0.007 96 1 1 0.010 0.010
37 highway = residential 119 0 0 0.000 0.000 91 0 0 0.000 0.000
38 highway = service 97 4 4 0.041 0.041 61 2 2 0.033 0.033
39 highway = track 192 6 7 0.031 0.036 129 2 3 0.016 0.023
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 244 4 4 0.016 0.016 145 4 4 0.028 0.028
43 # public_transport 191 5 6 0.026 0.031 162 2 3 0.012 0.019
44 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
45 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 116 0 1 0.000 0.009 106 0 1 0.000 0.009
48 route = * 31 1 1 0.032 0.032 26 1 1 0.038 0.038
49 railway = * 33 4 4 0.121 0.121 20 1 1 0.050 0.050
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 1010 18 59 0.018 0.058 674 10 27 0.015 0.040
52 barrier = * 119 9 10 0.076 0.084 90 4 6 0.044 0.067
53 power = * 90 0 0 0.000 0.000 78 0 0 0.000 0.000
54 bridge = * 472 2 2 0.004 0.004 317 2 2 0.006 0.006
55 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
56 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
57 man_made = * 289 5 45 0.017 0.156 166 4 19 0.024 0.114
58 embankment = * 24 2 2 0.083 0.083 14 1 1 0.071 0.071
59 # religion 354 14 268 0.040 0.757 317 11 237 0.035 0.748
60 amenity = place_of_worship 300 2 245 0.007 0.817 276 2 222 0.007 0.804
61 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
63 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
64 building = chapel 23 3 12 0.130 0.522 23 3 12 0.130 0.522
65 religion = * 349 13 265 0.037 0.759 312 10 234 0.032 0.750
66 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
67 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
68 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
69 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
70 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
71 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
72 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
73 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
74 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
75 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
76 # healthcare 1516 2 0 0.001 0.000 484 2 0 0.004 0.000
77 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
78 amenity = pharmacy 157 1 0 0.006 0.000 60 1 0 0.017 0.000
79 amenity = clinic 17 0 0 0.000 0.000 17 0 0 0.000 0.000
80 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
81 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
82 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
83 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 emergency = * 1290 0 0 0.000 0.000 361 0 0 0.000 0.000
85 healthcare = * 92 0 0 0.000 0.000 75 0 0 0.000 0.000
86 # government 113 1 5 0.009 0.044 98 1 4 0.010 0.041
87 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
88 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
89 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
90 office = government 24 0 0 0.000 0.000 24 0 0 0.000 0.000
91 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
92 government = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
93 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
94 # office 289 0 1 0.000 0.003 253 0 1 0.000 0.004
95 office = * 289 0 1 0.000 0.003 253 0 1 0.000 0.004
96 # tourism 1098 26 373 0.024 0.340 926 25 289 0.027 0.312
97 tourism = * 721 10 299 0.014 0.415 593 10 242 0.017 0.408
98 historic = * 526 20 174 0.038 0.331 455 19 133 0.042 0.292
99 memorial = * 142 4 10 0.028 0.070 131 4 8 0.031 0.061
100 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
101 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
102 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
103 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
104 artwork_type = * 27 0 0 0.000 0.000 26 0 0 0.000 0.000
105 # amenity 3283 606 614 0.185 0.187 1938 23 40 0.012 0.021
106 amenity = cafe 65 0 0 0.000 0.000 59 0 0 0.000 0.000
107 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
108 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
109 amenity = fast_food 45 0 0 0.000 0.000 36 0 0 0.000 0.000
110 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
111 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
112 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
113 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
114 shop = convenience 159 0 0 0.000 0.000 116 0 0 0.000 0.000
115 shop = clothes 159 0 0 0.000 0.000 64 0 0 0.000 0.000
116 shop = car_repair 666 571 572 0.857 0.859 109 7 16 0.064 0.147
117 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
118 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
119 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
120 shop = car_parts 143 0 0 0.000 0.000 48 0 0 0.000 0.000
121 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
122 shop = hardware 24 0 0 0.000 0.000 24 0 0 0.000 0.000
123 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
124 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
125 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
126 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
127 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
128 shop = mobile_phone 33 0 0 0.000 0.000 23 0 0 0.000 0.000
129 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
130 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
131 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
132 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
133 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
134 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
135 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
136 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
137 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
138 amenity = * 413 21 24 0.051 0.058 316 8 12 0.025 0.038
139 shop = * 718 6 5 0.008 0.007 492 3 2 0.006 0.004
140 leisure = * 246 6 7 0.024 0.028 230 5 6 0.022 0.026
141 sport = * 77 3 5 0.039 0.065 68 2 4 0.029 0.059
142 clothes = * 49 0 0 0.000 0.000 36 0 0 0.000 0.000
143 # building 1655 39 139 0.024 0.084 1101 12 91 0.011 0.083
144 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
145 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
146 building = retail 94 0 1 0.000 0.011 88 0 1 0.000 0.011
147 building = commercial 35 0 0 0.000 0.000 34 0 0 0.000 0.000
148 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
149 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
150 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
151 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
152 building = * 1358 39 137 0.029 0.101 865 12 91 0.014 0.105
153 # water 165 0 0 0.000 0.000 116 0 0 0.000 0.000
154 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
157 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
158 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
160 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
161 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
162 tunnel = * 13 0 0 0.000 0.000 10 0 0 0.000 0.000
163 waterway = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
164 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
165 # natural 259 14 15 0.054 0.058 204 11 13 0.054 0.064
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 10 0 1 0.000 0.100 9 0 1 0.000 0.111
169 natural = * 155 1 4 0.006 0.026 110 1 3 0.009 0.027
170 landuse = * 94 13 10 0.138 0.106 86 10 9 0.116 0.105
171 # other 210 0 0 0.000 0.000 188 0 0 0.000 0.000
172 # TOTAL 14509 699 1160 0.048 0.080 6862 76 428 0.011 0.062